Numbers for 100-player tactical shooters
Shooter Atlas is a reference site for large-scale tactical shooters — the kind where a hundred players split into three teams, fight over one moving objective, and pay for every loadout out of their own pocket.
What this site is
One page per game, and the same questions answered in the same order on every page, so two games can be compared without re-learning a layout:
- How a match is scored, and what actually moves the objective.
- What each weapon and vehicle costs, and which gate you pass before you are allowed to buy it.
- What the economy pays for — kills, revives, transport, logistics — and what it charges you for dying.
- Which platforms are supported, and which are ruled out.
Who it is for
Two readers. The first is a player deciding what to buy and how to spend the first hours in a game where the starter kit is deliberately weak and travelling back to the fight costs real money. The second is a squad lead who needs the numbers on one screen while the rest of the team is still loading in.
Both of them want the same thing: the figure, where it came from, and whether it still holds after the last patch.
What the first page will do
The first page covers WARDOGS, and it is live. It will open with the two things a new player hits immediately: how the 2 km × 2 km Control Zone scores, and how the smaller Hot Zone inside it doubles both cash and count. From there it goes through the vendor list — what each rifle and vehicle costs, what class level and one-off unlock fee stands in front of it, and why the cheapest shopping window in the game is also the window in which nothing worth buying is unlocked. It closes on the platform questions people ask before paying: which storefront, which hardware, and what the anti-cheat rules out.
How the numbers here get checked
- Official material first: store pages, patch notes, developer posts. Those are quoted as they are written.
- Figures that exist only inside the game are captured from the vendor screen and stamped with the patch they were read from.
- Anything the studio has never published is labelled as reported rather than confirmed.
- What cannot be sourced does not go on the page. There is no filler figure and no round number invented to fill a table cell.
The result is a site that is slower to fill up than a news blog, and that is the point: a number you cannot trace back is worse than a blank space.