Shooter Atlas

Numbers for large-scale tactical shooters

Numbers for 100-player tactical shooters

Shooter Atlas is a reference site for large-scale tactical shooters — the kind where a hundred players split into three teams, fight over one moving objective, and pay for every loadout out of their own pocket.

What this site is

One page per game, and the same questions answered in the same order on every page, so two games can be compared without re-learning a layout:

Who it is for

Two readers. The first is a player deciding what to buy and how to spend the first hours in a game where the starter kit is deliberately weak and travelling back to the fight costs real money. The second is a squad lead who needs the numbers on one screen while the rest of the team is still loading in.

Both of them want the same thing: the figure, where it came from, and whether it still holds after the last patch.

What the first page will do

The first page covers WARDOGS, and it is live. It will open with the two things a new player hits immediately: how the 2 km × 2 km Control Zone scores, and how the smaller Hot Zone inside it doubles both cash and count. From there it goes through the vendor list — what each rifle and vehicle costs, what class level and one-off unlock fee stands in front of it, and why the cheapest shopping window in the game is also the window in which nothing worth buying is unlocked. It closes on the platform questions people ask before paying: which storefront, which hardware, and what the anti-cheat rules out.

How the numbers here get checked

The result is a site that is slower to fill up than a news blog, and that is the point: a number you cannot trace back is worse than a blank space.

Read the WARDOGS page →